Lars Vandenbergh's CubeZone

Speedcubing taken one step further

Square-1 solution method - Step 4

Permute the corners within their layer

Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
/ (3,-3) / (3,0) / (-3,0) / (0,3) / (-3,0) / / (3,3) / (3,0) / (3,3) / (3,0) / (3,3) / / (3,-3) / (0,3) / (-3,0) / (3,0) / (-3,0) / / (3,3) / (0,3) / (3,3) / (0,3) / (3,3) /
 
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
/ (-3,0) / (3,3) / (0,-3) / / (0,3) / (0,-3) / (0,3) / (0,-3) / / (3,0) / (-3,0) / (3,0) / (-3,0) / / (3,-3) / (3,-3) /