Lars Vandenbergh's CubeZoneSpeedcubing taken one step further
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This step is very similar to Geatan Guimond's method for solving the corners. We want to have all corners with the same top color in the same layer. The best way to do this is to turn the top layer by 30° degrees first in order to keep both layers square after each twist of the middle layer. If we now restrict our moves to quarter (90°) and half turns (180°) of either layer, the puzzle will more or less behave like a 2x2x2 Rubik's cube since each corner will "stick" to one of its adjacent edges. If you keep these things in mind, you should be able to solve this step easily. If you can't seem to work it out, or you think you're using too much moves, you can use the move sequences below to help you out.
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(1,0) / (-1,0) | (1,0) / (3,3) / (-1,0) | (1,0) / (3,0) / (-1,0) | ||||||||||||
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(1,0) / (0,3) / (0,3) / (-1,0) | (1,0) / (3,0) / (3,0) / (-1,0) |
This page is maintained by Lars Vandenbergh | Last update on 20th November 2005 |