Lars Vandenbergh's CubeZone

Speedcubing taken one step further

Square-1 solution method - Step 3

Bring the edges in their correct layer

Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
(0,-1) / (-3,0) / (4,1) / (-4,-1) / (3,0) / (0,-1) (1,0) / (-3,0) / (-1,-1) / (4,1) / (-1,0) (0,-1) / (1,1) / (-1,0) (0,-1) / (1,4) / (-1,-4) / (-3,0) / (4,1) / (-1,0)
 
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
Top view
of top layer
Bottom view
of bottom layer
(0,-1) / (3,0) / (-3,0) / (1,-2) / (0,3) / (-1,0) (0,-1) / (3,0) / (0,-3) / (1,-2) / (3,0) / (-1,0) (0,-1) / (1,1) / (3,3) / (-1,-1) / (0,1)