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Lars Vandenbergh's CubeZoneSpeedcubing taken one step further
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This short article describes the results of a computer analysis I did for solving the extended cross (a.k.a. x-cross) in the least number of moves. In this study we are trying to determine the required number of moves to solve the cross and one F2L pair simultaneously for all possible cases if we would always be able to see an optimal solution (God's algorithm). From that information we can then calculate the average and maximum number of moves that a "perfect" extended cross solver would need to solve the extended cross from a random state.
When solving the cross on a fixed cross color and always solving the same specific pair with it, there is one single goal state.
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0 1 2 3 4 5 6 7 8 9 10 |
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| Average: 7.98 moves |
When solving the extended cross on a fixed cross color and solving any of the four F2L pairs with it that are available, there are four possible goal states:
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0 1 2 3 4 5 6 7 8 9 10 |
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| Average: 7.34 moves |
| This page is maintained by Lars Vandenbergh | ![]() |
Last update on 3rd July 2026 |